In this chapter, we present ontology design patterns (ODPs), which are reusable modeling solutions that encode modeling best practices. ODPs are the main tool for performing pattern-based design of ontologies, which is an approach to ontology development that emphasizes reuse and promotes the development of a common “language” for sharing knowledge about ontology design best practices. We put specific focus on content ODPs (CPs) and show how they can be used within a particular methodology.
A sensible media simulator and the implementation of a sensory device are presented to prove the effectiveness of the proposed system. Finally, a correlation between learning styles and sensory effects (that is, wind and vibration effects) is statistically analyzed using the proposed system. The experiment results show that the level of satisfaction with the sensory effects is unaffected overall by the learning styles of the test subjects.
The use of multiple senses in interactive applications has become increasingly feasible due to the upsurge of commercial, off-the-shelf devices to produce sensory effects. Creating Multiple Sensorial Media (MulSeMedia) immersive systems requires understanding their digital ecosystem.
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 , SDKs and APIs in the context of mulsemedia provide means to develop applications that support some type of sensory effect from some sort of computer application. In a nutshell, APIs offer interfaces for software to cooperate with other software, whereas SDKs include a set of tools such as libraries, documentation, samples, and so forth, to enable the development of software.
The fourth part then presents a detailed overview of the NeOn Toolkit and its plug-ins. Lastly, case studies from the pharmaceutical and the fishery domain round out the work. The Semantic Web is characterized by the existence of a very large number of distributed semantic resources, which together define a network of ontologies. These ontologies in turn are interlinked through a variety of different meta-relationships such as versioning, inclusion, and many more.
SABiO focus on the development of domain ontologies, and also propose support processes. SABiO distinguishes between reference and operational ontologies, providing activities that apply to the de-velopment of both types of domain ontologies. Similar to the concept of a cocktail or mocktail, we present Vocktail (a.k.a. Virtual Cocktail) – an interactive drinking utensil that digitally simulates multisensory flavor experiences.
The specific attention paid to the quality perceived through the senses of costumers when touching a product has led to a rapid growth in the industrial interest for the field of haptics. Controlling the quality of products with such expectations has become a challenge for manufacturers, especially considering the current lack of a generic method to standardize control specifications and provide efficient control tools, whether a manual or automated control is considered.
Therefore, mulsemedia applications have been usually developed using general-purpose programming languages. In order to fill in this gap, this paper proposes an approach for modeling sensory effects as first-class entities, enabling multimedia applications to synchronize sensorial media to interactive audiovisual content in a high-level specification. Thus, complete descriptions of mulsemedia applications will be made possible with multimedia models and languages. In order to validate our ideas, an interactive mulsemedia application example is presented and specified with NCL (Nested Context Language) and Lua.
When SE ontologies are built and used in isolation, some problems remain, in particular those related to knowledge integration. The goal of this paper is to provide an integrated solution for better dealing with KM-related problems in SE by means of a Software Engineering Ontology Network (SEON). SEON is designed with mechanisms for easing the development and integration of SE domain ontologies.
The book’s third part details the key activities relevant to the ontology engineering life cycle. For each activity, a general introduction, methodological guidelines, and practical examples are provided.